
But what would a Xamarin.Windows abstraction layer be supposed to do? That would be a textbook snake oil product :)

That's why they're only selling licences for Xamarin.Android, Xamarin.iOS and Xamarin.Mac.

Xamarin doesn't "target" Windows, because there is no point - whatever you write in C#, is ready to run on Windows in and of itself. It appears that mono will do cross-platform including GUI, but only if you use Windows Forms. What they recommend is to write all your "business logic" cross-platform, and then write 2 completely separate GUIs - one for Windows, one for Mac.Ĭ#/Qt seems to be in its very early phases (though if anyone is stumbling onto this article in 2016 or later, go check it out). Summary: Xamarin is not designed to make cross-platform applications - what they give you is a way to write Mac applications in C#, using the Mac's GUI operations. I also can't tell if they target OSX and Windows, their web site is very mobile-device-centric.
#WRITE APPLICATION FOR OSX CODE#
Can this be done?Īre products like Xamarin the way to go? Xamarin's web site says "Use the same language, APIs and data structures to share an average of 75% of app code across all mobile development platforms." but I can't tell what that 25% of app code that is platform-specific might entail. I see lots of old information on this question, and lots of articles flying around the Interwebs, but I can't tell quite where things are at.īasically, I want to write C# code that I can then compile into a native Windows application, and also compile into a native Mac application (no Parallels, no Wine, etc.).
